Nicknames: Ten Orcs
Biographical:
- Level: 90
Class: Guardian
RP Power: She was once a trained assassin and spy, but had retired to focus on her mercantile skills. It seems she may have take the sword up, once again.
Race: Halasian
Gender: Female
Date of Birth: 18 Stargazing
Age: 200ish, she was born just before the Rending.
Hair: Copper
Skin: Ranges from pale to bronze, depending on the season. Her woad is brown, covering her upper body, arms, hips and thighs.
Eyes: Hazel
Height: Unusually tall, at 8ft 6in.
Weight: She is somewhat wiry, roughly 250lb.
Place of Residence: She currently lives in the Raven Inn. She maintains houses in Qeynos, Freeport, Kelethin, Halas, and Gorowyn.
Place of Birth: A small farmstead in the Karanas.
Relatives: She has recently discovered living relatives, descended from one of her brothers: Gwendolyn, and Willhem
Enemies: Unknown
Allies:
Occupation: She runs an armor business, based in Qeynos.
Crafting: 90 Armorer
Appearance: Her appearance varies wildly, depending on her mood. The bright copper colored hair is almost the only constant, as she makes extensive use of illusions, changing forms the way others would change clothes. As herself (though rarely) she bears numerous scars along her arms, legs and body. One notable scar runs above her left breast, from shoulder to sternum. Her hands are rough and calloused from long work with both sword and hammer. Despite her age, she appears to be in her prime. She favors simple, plain clothing, eschewing any jewelry or adornments, though she usually wears a number of pouches or packs.
Fashion of Choice: Leather vest, trousers, and boots.
Armor of Choice: Platemail.
Weapons of Choice: Sword and shield.
Special Abilities: She believes in being prepared, carrying any number of magical devices, potions and gizmos. She has had extensive training in her previous occupation. First, to observe, so she can often recall something said or done in her presence, while appearing to be inattentive. Further, she has learned most of the known languages, and can speak fluently in the most common ones. She has also been trained to move and act without drawing attention, though she has gotten lax in this, being rather open about her use of illusion. Her memory is superb.
- Alignment: Neutral.
Motivations: Play, adventure, wealth, understanding.
Disposition: Reserved, even-temepered
Outlook: Unscrupulous, flexible, agreeable, secretive.
Religion/Philosophy: Polytheist. Her mind is ruled by Zek, her heart by Erollisi. She readily acknowledges the influence of other gods.
Sexuality: Alternately demure and flirtatious. Bisexual.
Positive Personality Traits: Loyal, persistent, practical.
Negative Personality Traits: Untrusting, reclusive, deceptive. Can be bloodthirsty, readily willing to kill any she percieves to be an enemy or threat.
Misc. Quirks: Believes she is cursed with a modified form of lycanthropy, so she feels an affinity for werewolves. This is actually a possession, the spirit of a gnome forced upon her by a necromancer when she was young. The spirit itself is rather harmless, and the two have been together long enough that their personalities have merged. Her use of illusion is to mask the transformation that can occur. At times she can hear Zek singing his warsong, and she will hum along. This makes her easily irratable if interrupted by other music. She is mostly illiterate due to dyslexia, relying instead on sketches or drawings when she writes. For correspondence, she has hired a secretary to handle routine matters.
- Guild: The Legion of Truthseekers
Guild Rank: Officer
Faction: The Ironforge Exchange, Factor.
Faction: The Far Seas Trading Company, Associate.
Faction: Tunare's Pages
Faction: Academy of Logistics
Faction: Coalition of Tradesfolke
Faction: The Court of Coin
Faction: The Lyrech
- Likes: The company of friends, food, drink, gambling, sweets, and battling enemies.
Dislikes: Swagger, privelidged nobles, ostentation
Favorite Foods: Any hearty stew.
Favorite Dessert: Anything chocolate.
Favorite Drinks: Fayberry wine.
Favorite Colors: Green.
Hobbies: She is an avid climber, often looking for challenges as she adventures. She is also a skilled tinker, designing and making most of her own tools and toys. She enjoys drawing, and always carries some paper and pencils.
- Played by What Famous Person:
Theme Songs:
History:
Pella was born and raised on a small farm in the Karanas, being taught the virtues of hard work and dedication. Her family were devout followers of Karana. Pella was a typical Halasian lass, rowdy and fun-loving. After an impromptu game of gnome-punting with her brothers, she was cursed by the irate and unwilling participant. Horrified by the changes she was experiencing, she fled her home, eventually making her way to Qeynos.
She had joined the Qeynos Guard, starting her formal training, when the Rending began. Not having fully dealt with her gnome-self, and distracted by the sudden and disturbing movements of the ground, she quickly ran into trouble. Her attendance to required duties was haphazard at best, and to her commanding officers she appeared careless and inattentive. The problems culminated in the explosion of a distillery the gnome had been building in her inn room. Escaping the wreckage, she leaves the city that same night, daring to travel across the ruins of the Karanas, the violent earthquakes and upheavals still a common event.
She spends the next half century wandering Norrath, a solitary nomad, as she comes to terms with her condition. As the cataclysms of the Rending come to end, she finds herself in the forests of Nektulos, where she joins a group of mercenaries. She uses her size and strength to great advantage, quickly gaining their acceptance. Upon learning of her curse, they train her in the ways of stealth, deception, and espionage. Under their care and guidance, she becomes a skilled and highly paid shadow agent, taking jobs for both Qeynos and Freeport. One mission, involving intercepting a Qeynosian merchantman, ends poorly. A great storm causes their ship to founder, and sink.
The island she washes ashore upon is fortunately fairly large. There is fresh water, and game, and an abundance of minerals. She spends the better part of a century here, building a comfortable home, and teaching herself the arts of mining and blacksmithing. She witnesses the explosion of Luclin while here, but can only wonder about it. An exploratory ship of the Farseas Trading Company eventually finds her isle, and she sells her mining operations to them, in exchange for some coin and passage to Qeynos.
She returns to Qeynos, to find a plague afflicting the city. She uses her funds to set up a small smithy, and establishes herself as one of the merchant class. Her business draws the attention of the Ironforge Exchange, and she is recruited into their ranks. Finding their mindset to be similar to hers, she flourishes, rising to the rank of Factor, and becoming one of the advisors to Devona Ironforge while she attends to Court. Her previous history in Qeynos is pardoned. She was vocal about opening trade with Freeport, adding to the movement that led to the current brokerage system. She is currently on an extended leave of absence from the Exchange, having removed her citizenship from the city. Still, she maintains her armor business, employing a number of people all across Norrath.
In more recent years, she has taken to spending more and more time on unspecified journeys. Those few she allows close to herself can notice a growing darkness about her mood and behavior. Her business is starting to show the signs of her neglect, with various foundries and shops declining in prominance, or even outright closing. She ignores the questions or advice of her friends and employees.


