[STO] Star Trek Online News & Discussion

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Psia
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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 03/17/14

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Incoming: Season 9 - A New Accord
Season 9: Blog #1 wrote:In the feature episode from Season 8.5, “A Step Between Stars”, the Undine use the link between the Solanae and Jenolan Dyson Spheres to make their way into the Alpha Quadrant, unleashing this powerful enemy on the squabbling factions of the Federation, Klingon Empire, and fledgling Romulan Republic. What are the Undine up to, and how will the factions deal with this threat? These questions lie at the center of the story being told in Season 9: A New Accord.

The upcoming season will continue the story with a new feature episode, a space battlezone, and several fantastic pieces of queued PvE content that all tie this story arc together. The Dev Team is excited to unveil some of our best work in upcoming blog posts about each of these new offerings.

With the Undine playing a central role in Season 9, the development team has put a lot of effort into updating this enemy. We’re also taking the time to update the existing Undine episodes to showcase the new Undine. Look for details in a series of upcoming Season 9 Dev Blogs.

It’s important to me that the Star Trek Online team not only focus on the new. We also need to keep improving existing game play. To this end, the release includes numerous fixes and improvements, including a re-envisioning of Kit items and other valuable improvements that we’ll explain in detail in the coming weeks.

My personal favorite improvement of Season 9 is the reworking of Earth Spacedock. ESD has served its role adequately as a hub for Federation Captains, but I’ve always felt that it was confining and frankly not a very fun place to visit. I challenged the STO team to come up with a new vision of ESD that would be so Star Trek that Trek lovers couldn’t help but drool over it when arriving there. The team did not disappoint! The new ESD is still being polished as I write this, but it’s already a stunning place to visit.

Season 9: A New Accord will be live in late April—only weeks away. In the meantime, we hope you enjoy the fun events (like the Mirror Invasion Event detailed here in this Dev Blog) that are already live on the Holodeck shard, as well as the many preview blogs coming your way.

We are looking forward to bringing you more content with this new season, and we hope to see you all in-game!

Stephen D’Angelo
Executive Producer
Star Trek Online
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 03/24/14

Massively.com column
Why I Play: Star Trek Online
by Eliot Lefebvre

I always feel like explaining my desire to play Star Trek Online can be summed up quite simply with eight words. "Space -- the final frontier. These are the voyages..."

It sounds corny, but it's true. My various natterings on the site have covered a lot of settings for which I have no real affection, but Star Trek is different. It's been a fixed point for me since I was around seven years old. It's a setting I have an immense fondness for, something I've been invested in for most of my life. Really, the thing that amazes me is that I manage to take time away from Star Trek Online.

But loving the name on the box would only take me so far if the game were a big steaming pile. Every time I go back to the game, even though I have complaints here and there, I fall back in love with the game as a whole all over again. It's not perfect, but it's amazingly well-done.

Oddly, part of my affection for the actual mechanical portion of the game comes from something I barely even realized until someone else pointed it out to me: Star Trek Online is the closest game we've gotten to City of Heroes in terms of structure.

Seriously. Want to go do story missions? Sure. Want to kick around in randomly generated space missions? Go for it. Like teaming up? Killer. Reputations? All right. The game does not care. You set your own objectives, you build your own sort of character, and if you want to place your Science captain inside of a cannon-wielding Escort, good for you.

More to the point, there's a lot of flexibility in how you put your character together because of the skill system and your various officers. There are only three careers, but all three are fully capable of taking on several different roles. There's an emphasis on giving every character and ship some measure of offense and defense, rather than consuming yourself completely with one goal. It plays out well, too: An Engineering captain can free more space in her ship for damage-boosting abilities, while a Tactical captain provides more straight offense while also freeing more space to make up for defensive shortcomings.

In some ways it's even a little more flexible than City of Heroes was because the only thing you can't change at all is your captain's profession, and there are only three of those anyway. Skills can be reassigned, ships can be changed, bridge officers can be altered, and everything can be edited to meet your needs and wants. And there are a lot of options when you hit the level cap even if some of the systems in place do come across as being rather grindy.

All of this is backed up with excellent space combat. Pretty much everyone gushes about space combat. Even the developers seem to prefer it to ground combat, as evidenced by the fact that there are far more space skills than ground skills and space traits are valued over ground traits. And it's with good cause. Space battles are both fun and entirely in keeping within the spirit of the source material.

Most space battles in science fiction are modeled after Star Wars, which is to say that they're World War II dogfights from the Pacific theater. Big ships that launch a bunch of fighters and bombers who do most of the actual work while the big guys idly toss out mortar volleys and the like. There's a reason Star Wars: The Old Republic let you immediately get in the cockpit of a starfighter instead of a capital ship.

Star Trek Online, on the other hand, strikes a different balance. These are closer to naval battles, but they also have elements you just don't see otherwise. It's active without being action-based, and you spend a great deal of time adjusting your speed and position as you work on chewing down opposing ships by eroding their shields and then blasting at their hulls. There is a plethora of different weapon types, different abilities, different options for combat -- so many tricks that it feels as if you could keep coming up with new configurations forever.

Even the ground combat is satisfying in its own way, albeit not as good. The shooter-style optional interface isn't a game-changer, but it does make the game more entertaining. And there are certainly plenty of options for how you want to play your character. One of my Engineering captains uses turrets and generators for party support; another sets up debuffs and shield reinforcements. Ground combat is a bit less polished, and the AI is weak, but it still shakes down into good fun.

But all of that wouldn't make much of a difference if it didn't feel like Star Trek. That was what bothered a lot of fans at launch: that the game wasn't Star Trek enough. There was too much emphasis on combat, not enough that felt true to the ethos set down by years of movies and shows.

I disagree, partly because the game manages to fit in remarkably well with established factions; in the four years the game has been running, the only "new" alien race added are the Deferi, with every other enemy being a direct callback to the show. Sometimes it's a clear homage to past series (such as the arcs focused around Deep Space 9 and Bajor), while other times it's a bit more original, but the game has a real sense of where it comes from and works additions in naturally.

But more even than that, the game is clearly made by people who enjoy Star Trek. Yes, there's more combat than you find in an average episode of the show, but there's still just as much dialogue about the Federation trying to talk things through and find a peaceful solution. There are plenty of missions about learning new things. There are countless missions to explore uncharged regions of space. The game's first expansion even ties into that theme with the idea that the Romulans -- one of the earliest villains in the franchise -- can in fact become friends.

This is why I keep falling back to the same refrain of why I play this game. At the end of the day, even if the details aren't always quite right, the game's soul is in the right place. It's a chance to do something I've wanted to do since I was a child: to be a Starfleet captain, even if just in a small way.

It's why even without mentioning the roleplaying potential or the diversity of minigames or the explorable regions or the character creator, I can say that there's a very simple reason I keep playing.

"Space -- the final frontier. These are the voyages..."
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 04/01/14

I'm enjoying this series of columns immensely. Here is the second one which suggests how to roleplay a Klingon Warrior. Which is followed by suggestions to make the game more RP friendly.

http://priorityonepodcast.com/roleplaye ... e-warrior/
Roleplayer’s Guide to the Galaxy
The Way of the Warrior

Captains Log Stardate 91851.39
  • It has been almost a month since we were assigned to the Solanae Dyson Sphere. We have been on routine patrol duty in the allied zone and the contested area. We have had a few encounters with the Voth, but they appear to have retreated back behind their lines. Otherwise, it has been fairly routine. Our Voth separatist allies are hearing rumors that the Undine are attacking the enemy Voth with full force.

    Breathes off his respirator a few times, with deep, heavy breaths.

    Our relationships with the Klingons and Romulans are still unchanged. Our orders are to not approach any of their ships unless it is absolutely necessary. Until the talks begin, we do not know their intentions. I have been monitoring a grouping of Klingon ships. I am not sure what they are up too. I will provide more intel in a supplemental log if necessary.

    Captain Siras Madnis
    U.S.S. Montgomery
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The Way of the Warrior
In this week’s article, we will talk about how to role play the honorable warrior of the Klingon Empire. Klingon warriors are are a proud, violent, and vulgar species. They are conquerors and, in many ways, are the complete opposite of the Federation. They pride themselves in combat skills. They speak proudly to each other and turning backs to one another is considered an insult. Fighting and verbal insults are common. Battles between houses are also commonplace when the empire does not have enemy to fight to unite the houses in combat.

However, they also have a strict honor code they follow. Honor is the most important factor in a Klingons life. ”A Klingon’s honor means more to him than his life!” – Kurn, 2366 (“Sins of the Father”). If their honor is stripped from them, their life is considered to be over.

When it comes to their military hierarchy, it has been described as being similar to a pirate ship, but in truth there is a strict code of promotion within a Klingon Ship. The Klingon can only accuse their direct superior after actions of cowardice, as seen in the Klingon Tutorial of Star Trek Online.

Music and war songs are also prevalent within every Klingon ship. These songs motivate the warriors in times of combat reminding them of who they are, and also remind them of their glorious history. Klingon opera is also used to remind Klingons of their heritage.

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Music and war songs are also prevalent within every Klingon ship. These songs motivate the warriors in times of combat reminding them of who they are, and also remind them of their glorious history. Klingon opera is also used to remind Klingons of their heritage.

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Klingons are also a deeply spiritual race when it comes to ceremonies honoring warriors and their great warrior, Kahless. Deaths of Klingons are responded with a loud roars warning the afterlife of Stovokor that a Klingon warrior is coming. Dishonored Klingons are sent to Grethor, and are usually transported there by the Barge of the Dead.

Finally, when it comes to role playing a Klingon, it’s good to have a knowledge of the language. Klingon actually has a full language and syntax to learn, but unless you’re really looking to get into character, you just need to know some key phrases.

Klingonese on Memory Alpha

Private Rooms on Social Instances
This week’s RP idea is the idea of private rooms for role playing purposes or private parties. This would be available through some form of item or key that can be earned via social currency, such as Gold-Pressed Latinum. This could open up special rooms in social zones that allow invites to the map, like ship bridges and fleet holdings. Best of all, it can be used with existing assets. We have the Ward Room or Conference Room from DS9. This is a place several RP meetings and diplomatic meetings could occur. Maybe find a way to create Vic’s Lounge that can be accessed at holosuites. With the new ESD, we do have a small conference room for use. It would be cool if the key could close the doors and hold back people who are intent on being disruptive to the role player’s fun. More expensive keys could gain you access to, perhaps, a private instance of Quarks, if you wanted to have a private fleet party or controlled RP environment without people who disrupt and have the ability to kick out those who do disrupt. Foundry maps could be attached to keys that can be used at holodecks.

Ideas of Private Rooms:
  • ESD Stateroom (Yes, I would like to see this back)
  • Set of the courtroom from “Measure of a Man” episode of the Next Generation
  • Set of the Hearing room from “The Drumhead”
  • Bajoran Shrine on DS9
  • The Prison in First City
  • Lounge Area
  • ESD Club 47, Quarks
  • Kuva Maghs Embassy Building from the Revamped Klingon Missions
  • Class Rooms in Academies
  • Special Offices on Stations
  • Plenty More
Any of these could even be alleviated with just allowing us to use the foundry to make our own public maps that we can invite more than 5 people too.

This also brings up an issue that could be addressed on starship interiors. For first contact missions, we have the Conference Room/Observation Lounge. Why has this room not been tied to the ship interior? It would definitely be a useful room for role players, especially when they have a group that role plays as a ship crew. It might not be up to date with the current quality of maps, but it’s certainly better than nothing. I would hope that they would continue making replica ship interiors, and include their corresponding conference rooms.

Community Questions
  • Are there any special rooms that have been seen in any Star Trek series or movie that you would like to see in game?
  • Would you purchase keys/special items to create private and controllable instances? Would you pay Zen? Gold Pressed Latinum? Energy Credits?
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 04/01/14

Community Questions
  • Are there any special rooms that have been seen in any Star Trek series or movie that you would like to see in game?
  • Would you purchase keys/special items to create private and controllable instances? Would you pay Zen? Gold Pressed Latinum? Energy Credits?
My #1 special room that needs to be done properly is a Shuttlebay. For the past four years the only Shuttlebay's seen in STO are those attached to actual mission maps. Only by playing or replaying of these missions can you experience the setting. For example, in the current Federation Tutorial we get to use the Starfleet Academy shuttlebay. Following a cutscene of our departure and arrival to the Tutorial starship, player's are on a starship Shuttlebay map. Something our own starship interior's have never had. To add insult to injury, the Academy Shuttlebay wasn't even added to the open social map for the Academy. You must play a new character anytime you want to see it.

At this time, we are testing a replacement map for Earth Space Dock. Which, IMO, presents extremely well. With one exception. An immense shuttlebay. Not the large, open center where starships park. Just for arrival and departure of shuttlecraft traffic. Designed to offer us the vision of just how expansive a space station ESD really is (I'll edit in a screenshot when I find a good one). However, it is by design that this map doesn't let us step beyond a railing with a few crates and anti-grav platform next to us.

When asked about the inclusion of the Club 47 social zone and a more accessible Shuttlebay, this was a Environmental Art Dev response:
Tacofang wrote:That's a nice idea, but it doesn't work in practice. The shuttlebay was always intended to be viewed from afar, not run around in. As such, many shortcuts were taken in it's construction. It doesn't have to hold up to close scrutiny, so we can build things quicker and sloppier. It is a Hollywood set. As such, in total, the Shuttlebay was only about 3-5 days of actual Environment work. There is no way we could have come close to building the club in that amount of time. The club is a place that people are intended to run around within, jump on, sit on, dance in, etc. It has to hold up when you are staring directly at it, from 3 feet away. As such, it needs much more refined work, and that takes a much longer time.
Taco speaks of time investment. Time limits. Likely set by the Lead Designer of the STO Dev team. Or by the Executive Producer for the overall game. The Club 47 maps is coming in full detail after Season 9 is live. Due to time constraint. A more accessible Shuttlebay isn't even a blip.
My feelings posted at STO wrote:When you visit the shuttle bay on Tribble it is complete. However, it's been shared to player's that our access to it is limited by design. Something like a pool of crisp, clean water. But with signs that say No Swimming. Something that, IMO, is decidedly odd for a four year old Star Trek game. Well. Unless you buy one for your fleet starbase, I guess?
Based upon the above, no. I won't pay any currency for better access to a social zone. Be that for RP or otherwise. I'd rather the Dev team simply made time to invest in these social aspects as part of the standard repertoire for maintaining the game. Not as a afterthought following combat or reputation mechanic additions. I take lack of player access to something so basic as a Shuttlebay in a Star Trek setting as a serious facepalm moment. :roll:

Anyone else have any thoughts?
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 04/04/14

Amongst several things seen in-testing for Season 9 are some improvements for character customization. Soon, costume changes for both character and starships will be free of charge. A very liberating choice for everyone considering the choices now being added to the game.

A newer Character Artist visited the head shapes and textures. Softening harder edges for facial features of established head types. As well as creating some additional head types from scratch. New textures are also available. Offering more realistic ethnic diversity for those who desire it. Nothing is being replaced. Both the new and original styles will be compatible for fresher looks. Those of us who tired of the Heroic five-o-clock shadow for males can finally have younger, clean shaven faces.

Improved armor and kit customizations are also coming to the game. By building your Kits from scratch, certain item appearance customization will unlock. Some appearance unlocks will work on our Bridge Officers (Boffs) as well. Each Boff will offer an additional Armor appearance slot.
BorticusCryptic wrote:Once your captain has earned a Costume Unlock (which will be easier to earn post-S9) that Costume may be applied to any member of your Bridge Crew.
This will include our cross-faction Boffs who we earned through ranking up the Diplomacy system. A several years old player request.
BorticusCryptic wrote:Yes. It will work the same way for Boffs as it does for Players - there is a drop-down menu on the Uniform tab that changes the Costume into a "MACO" or "Honor Guard" slot. So regardless of what other costume restrictions a Bridge Officer has, they should be able to use these.
NOTE: I'm not certain of the status of truly-unique officers such as the Jem'Hadar Tactical Officer, or Photonic MACO. These are totally non-customizable for different reasons, and may not be able to use Reputation Costume Unlocks.
Marauding Boffs, earned through the KDF version of Diplomacy, are interpreted differently:
BorticusCryptic wrote:As I've come to understand it, the reason that the Marauding Boffs are not customizable is that they are of a species that by default has only Starfleet Uniform options. When they were given as Boff options to the KDF, all Starfleet Uniform options were disabled. This was a deliberate choice - we didn't want Boffs on a KDF bridge crew wearing Starfleet uniforms.

So, strictly speaking, they ARE customizable, as far as I know. They just have no costume options.

The Diplomacy Boffs work a little differently because their species-specific costumes aren't specifically restricted to KDF only. You'll note that they don't gain access to Starfleet Uniforms, though. These Diplo/Maraud Boffs weren't given the attention of adding costume options to their default species-related load-outs, only removing options where deemed necessary.
Some will only be available through the Omega Reputation or via Special Task Force (STF) missions:
BorticusCryptic wrote:All STF Armor of Mk XI or higher has visuals associated with it. However, these visuals are just a simple overlay, the same as the "plastic pajamas" associated with armor throughout the rest of the game. They can be turned on/off from your equipment panel, and cannot be altered using the Tailor.

Upon receiving all 3 pieces of a single Mk XI (or higher) set of Omega gear, you should see a Costume Unlock Project appear in your list of Reputation projects. This project will not appear if you claim a mixed set (e.g., 2 pieces of KHG Mk XI and 1 of KHG Mk XII, or 2 pieces of MACO Mk XII and 1 of Adapted MACO Mk XII).

It is only after running and claiming this project that you are able to modify your Omega gear using the Tailor.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 04/10/14

Cryptic Studios recaps their story so far from Feature Episodes which all lead into the upcoming release:

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Previously, on Star Trek Online...

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The following contains detailed story elements from content including the “Sphere of Influence” and “A Step Between Stars” Featured Episodes. If you have not played these episodes, you may want to do so before reading further.

Spoilers:

"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Astarax » 04/13/14

Psia, I have a quick and somewhat odd question... Do you ever experience a choppy game performance? I have a feeling my low grade ISP service is just a little too weak. Have you noticed a particularly high connection demand or anything on STO? The game is fun, but just find myself frustrated at my monumental lag.

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 04/13/14

I don't have any problems currently. However, I've personally noted sluggish internet in general - unrelated to my games - since the winter storms that hit the midwest and east coast. IMO, that may have put strain on various ISP networking hubs. Going toward summer, I still think some of the ISP's have been slow to manage any repairs that may still be needed.

Specific to Cryptic Studios, it is located in Los Gatos, California. However, it's main network hub is in Boston, Massachusetts. Right around two months back, there were serious cycles of lag and rubber-banding reported by players'. In fact, about a month ago all Cryptic games were down for most of a day. While Engineers tended to whatever was wrong with this network hub. I still read a forum post once in a while suggesting something may still be wrong. Cryptic Engineers read through tracerts from player's and usually indicate the issue is more local.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Astarax » 04/13/14

Ah, that all makes a high degree of sense. I hadn't considered the winter weather, but I have noticed a marked increase in latency over the past few months now that you mention it. As for cryptic, I'm just glad they're staying afloat in the market that online games has become. Hopefully a connection upgrade on my end will not break the bank.

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 04/16/14

The Weak Shall Perish...

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The Undine - Borg designation, Species 8472 - have been a part of the STO storyline from the start. It is their aggressive infiltration of both the Klingon Empire and the United Federation of Planets that has everyone on edge. The Klingons managed to get a more solid handle on the problem. However, couple a lack of acknowledgement from the Federations highest levels with public criticism of the Empire's methods, and you wind up with a Klingon Empire who took it all as an insult. Not to mention this created questions as to how badly infiltrated the Federation government may really be? Therefore, an open declaration of war was made in 2408. Here we are in 2409. The only reason the Klingon Empire didn't clean the Federation off the map is because the Borg reappeared. Priorities shifted to cold war status.

With the story missions from Season 8 and the incoming Season 9, it looks like we may just see a conclusion to the KDF/Federation war storyline.
Season 9, Dev Blog #15 wrote:We are nearly ready to release the next content update for Star Trek Online, Season 9: A New Accord. Our latest Feature Episode, "Surface Tension," will take players on the dramatic next step in the Star Trek Online journey.

When our story left off in "A Step Between Stars," Admiral Tuvok had called for a joint conference to discuss the Undine situation. "Surface Tension" begins at that summit in the Jenolan Dyson Sphere. The tenuous alliance created to handle the Solanae Dyson Sphere threatens to tear itself apart as the friction and hostility between the various powers of the Alpha Quadrant comes to the fore.

While Admiral Tuvok remains a leading voice for joint action against the Undine threat, others in the Federation are more focused on keeping control of the Jenolan Sphere. The Klingon Empire remains dubious of the Federation's stance on the Undine and is eyeing the Jenolan sphere as territory to be conquered for the glory of the Empire. The leaders of the Romulan Republic are maneuvering to position themselves as the lead administrators of this sphere as well, a move that will secure their people's future in the galaxy.

With many agendas fighting for control, Admiral Tuvok needs the aid of his allies to help quell tensions and to guide the summit. Players will team up with Admiral Tuvok to try to bring the factions together to face this new threat, but that might be even harder to do than anyone thinks.

We're excited to welcome back Star Trek: Voyager star Tim Russ as he reprises his role as Admiral Tuvok. Starting April 22nd at about 10 AM PDT, players level 10 and up from all three factions will be able to hail Admiral Tuvok from the "Available" tab on the Mission journal (default key "J"), or via the event entry on the in-game calendar. Once they accept the mission, they will be directed to the Solanae Gateway, which is located near the Jouret System in the Tau Dewa Sector Block, to cross into the Delta Quadrant.

Those who complete the mission will earn their choice of a variety of rewards which will assist players in playing the Season 9 content! These rewards include new traits for space and ground specific to fighting the Undine, profession-specific Counter-Command kits, and a Counter-Command Tactical Console. The kits and tactical console may be claimed by all captains, but can be used by lvl 50 captains only. The new traits can be used by captains of any level.

We're thrilled bring this latest Featured Epsiode to our fans and take them on a journey to a new and exciting future.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 04/22/14

Season 9 goes live in 3...2...1...

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I usually love to copy and edit patch notes. But these are actually too numerous for me to try and tackle. :dizzy: So here is the link instead.

https://sto-forum.perfectworld.com/show ... st16463721

I'm intrigued by today's image to promote the update:

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I do know Undine Assault Queued Event was tested:
  • Mixed faction queued mission for level 50 Captains.
  • This queue takes 15-20 minutes and comes in both Normal and Elite Versions.
  • The Undine are attacking!
    • Planets from the Alpha and Beta quadrants are under attack and you’ve been called on to defend them.
    • Queuing up for this mission will send the player to one of four locations: Gornar, Andor, Cardassia, or Ferenginar.
    • There you will face the Undine who have implanted a fully grown planet killer in extreme orbit.
    • The player with the aid of local forces will need to push through waves of Undine ships in order to close the fluidic rifts that are reinforcing the Planet Killers defenses.
    • Once the defenses have been weakened, players can either take on the Planet Killer by themselves or defeat the rest of the defenses to gain the aid of the local forces in confronting the Planet Killer.
Though not part of the ongoing queue event, this promo image suggests Earth is also a primary target. So I'm excited to see if Earth Space Dock is finally presented as an offensively armed space station? Or will it be purely up to starship Captain's to repel such a direct assault?
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Re: [STO] Star Trek Online News & Discussion

Post by Sharisnar » 05/08/14

Well I am interested in rejoining the STO community, my faved char is a Gorn though, and the last episode to me when I joined was 7, so I have some catching up to do when I start playing again. I'll post my name in the appropriate thread when I learn it again.

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 05/09/14

If you've only played content through Season 7, yes, you have some catching up to do. But fun stuff is coming your way.

Something that I hope comes to the game, sooner rather than later, are cross-faction fleets. I also have KDF faction characters. I've found that it's difficult to RP with the majority of RP characters who may be Federation faction. Which, admittedly, has the majority of this game's player's. As it stands, we can't even invite cross-faction into one anothers starbase. Just to visit. As much I like the Ferengi's neutral Drozana Station, you can only do so much with that. Which leaves only channel or forum-based RP the only option for cross-faction roleplay.

Granted, the PvE story content from level 1 through 40+ has open warfare between player factions. Though there is content - which I hesitate to spoil here - which suggests dramatic changes to this landscape. But only at level 50 does this become obvious. So I'm not sure how the game can maneuver to make happen what I want for our roleplayer's.
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"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 05/20/14

Quadruple your Romulan Marks this weekend. 8)

https://community.arcgames.com/en/news/ ... blog-%2321
Season 9 - Dev Blog #21 wrote:Jolan Tru!

This month marks the one year anniversary of Star Trek Online: Legacy of Romulus, providing us with an opportunity to revisit the accomplishments of the Romulan Republic over the past year. The Romulan Republic has firmly established itself in the Tau Dewa sector block by fighting off enemy factions including the Elachi and Tal Shiar, laid claim to an Iconian space gate, maintained a fragile alliance while running the Solanae Dyson Sphere Joint Command, and helped to establish a ceasefire between the Federation and Klingon Empire in the middle of repelling an Undine invasion. To celebrate this milestone, D'Tan and the rest of the Romulan Republic are inviting all captains to come to New Romulus to memorialize those whose hard work led to these great accomplishments.

All mission rewards on New Romulus have had their Romulan Mark rewards doubled permanently. This includes all neighborhood missions, local events and reputation instances. This does not include the epohh tagging daily mission (which rewards epohh research and not Romulan Marks). The Romulan Rock Analyst will now reward 30 Romulan Marks for turning in 10 Resonating Rocks. Similarly, the Romulan Plant Analyst will now reward 30 Romulan Marks for 10 Glowing Plants.

Additionally, during New Romulus Weekend, which will run from May 22nd at 10AM PDT until May 27th at 10AM PDT, Romulan Mark rewards on New Romulus will be doubled again! These missions will also give out a Tal Shiar Lock Box that comes with a chance to win a Tal Shiar Adapted Battlecruiser in addition to its normal rewards (this still requires a Lock Box Key to open). Romulan Mark rewards throughout the rest of the game, including PvE queues, will be rewarding 150 percent of their normal rewards. Jump into maps like Atmosphere Assault, Azure Nebula Rescue, Defend Rh’ihho Station, Mine Trap, The Vault: Ensnared, and Vault Shuttle Event.

During this event both the Legacy of Romulus Legacy Pack and the Legacy of Romulus Starter Pack will be on sale! Enjoy the pre-Legacy of Romulus release rates of 12,500 and 2,000 Zen.

Come celebrate the Republic with a strong glass of Romulan Ale!

Charles Gray
Lead Content Designer
Star Trek Online
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 06/03/14

The Risian Lohlunat Festival is just around the corner. 8)

Image
Swimwear
It's time to get out of that uniform and into something a little more comfortable! Risian tailors are now featuring this year's latest fashion trends. Jump into your new swimsuit and hit the promenade in style! You can attend the latest dance party in the square held by locals and show off your moves. Remember, clothes make the captain!

Dip into the waters with new swimwear like men's shorts, the tech, halter tops, bikinis, and more! This year we have 14 new swimwear options for vacationers looking to get their tan.
New Floater Colors
Swimsuits aren't the only fashion you can wear! Risian vendors have put out the latest and greatest in floaters. Explore the island and the sky with these floaters that come in a variety of different colors. This year you can now enjoy green, orange, pink, and yellow floaters to match your fashion sense. These floaters come in both enhanced and superior versions.
Powerboards and Powerboards Race
Take to the sea with your very own powerboard! These hoverboards feature gravitational technology to effortlessly glide above the water. Coast along the beach with these powerboards. Please note: this type of technology is meant only for the party shores of Risa! Check out the huge variety different powerboards, each with their very own design and feel.

There's no better way to test out your new powerboard than by racing the waves! Risians have set up a race course along the water to test the mettle of any would-be surfers. Race against your fellow Captains around the island; be to earn the prized Tropical tags. Be sure to stay within the confines of the race, otherwise you might be booted out! Races are held every 30 minutes. You can buy or rent powerboards to take part and race ahead of the competition.
Feather Monkeys
Risians have been been tirelessly working on domesticating their prized wildlife. After perfecting the art of raising Risian Tropical Birds, everyone is excited to tame their very own Feather Monkey! These monkeys come in multiple breeds and colors. Use Tropical Tags won from the powerboard race to get a new Feather Monkey pet.

If you missed last year's summer event, fear not Captains! You can still get Risian eggs and Tropical birds!
Castles in the Sand
Risa's beaches are the prime spot to build sand sculptures. All along the beach are great places to sit down, grab some sand, and start building! A local arenologist - a specialist in sand - over in the promenade can help you take part in building your very own sand castle! Just look for some small pails and shovels set out in the sand - claim a location next to one and build your sculpture there. With enough practice, you'll go from making small little castles to elaborate sculptures. These are are a great way to express your artistic side and earn Lohlunat Favors. Once per hour, Risian event coordinators will host a special event, during which you'll earn bonus rewards for making a sand sculpture. Show off your sculptures all along the water front to everyone. Just remember, be careful of any pesky monkeys who might seek to ruin your sculpture!
These costumes can only be purchased with Lohlunat Pearls. Pearls are rewarded in groups of 40 for completing the Daily Flying High mission that runs on a 20 hour cooldown. You can also buy packs of Pearls for 5 Lobi each that contain a random amount of Pearls, aproximately 10-25 per box, This new swimwear is purposely coded to only be wearable on planet Risa. Risa social maps are available year-round. The costumes won't be totally useless after the summer event concludes.

To read a costume list, read the original article.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 06/07/14

/in whiny voice of the late Andy Rooney

Image
Have you ever wondered...what a female Reman looks like wearing a string bikini? Wonder no more!

Image Image
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 06/16/14

A short but intriguing teaser blog for Season 9.5 just went out.
Season 9 Dev Blog #24 wrote:2014 has been a major year for improving existing Star Trek Online game play, and Season 9.5 continues pushing in this direction. We’re excited that this update will focus on crafting.

In this release, the STO dev team has completely reworked every element of crafting in the game. We started by looking at how crafting materials are acquired. While you will still be able to harvest in missions, we are introducing more ways to earn valuable materials. We moved on through the whole process of crafting, introducing multiple schools for captains to level up in, a new user interface, and even new abilities for crafted gear that are not found in dropped loot. Since duty officers play a part in this new crafting system, we also took the time to give a facelift to duty officer user interface.

Our goal is to have a crafting system that our players enjoy and are excited to use. We’ll be providing detailed dev blogs on each aspect of the new system over the coming weeks, explaining how the system works and the reasons behind our choices. Be sure to keep an eye on the game news when you are not busy powerboarding on Risa during the summer event.

Season 9.5 will be on Tribble soon and will be live in late July.


Stephen D'Angelo
Executive Producer
Star Trek Online
Crafting was introduced to STO several months after the 2010 game launch. It was always, IMO, just sort of okay. Nothing grand in the scope of a Star Trek game. It didn't help that they located the facilities on the planetoid, called Memory Alpha. Which, per lore, was the knowledge base for all things Federation. Not a computer terminal with game lore is to be found there. An odd choice. Devs did attempt a revamp once before. Adding more interesting schematics to craft. And better chances for looting what you needed to use them. Then came the infamous Loot Boxes. With supposedly uncommon starships and equipment offering set bonuses if you managed to get lucky. Between those items and the new Reputation System, items entered the game which are far superior to anything crafted by a player. Crafting pretty much died. So I'm intrigued, yet apprehensive, about whatever they have in store.

My dream was literally a method to take a low tier starship and upgrade it one tier or two higher. For better BO slotting. Just enough to keep the more canon designs interesting without threatening the sale of the all important C-store offerings. Am I still just dreaming?
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 06/17/14

I suspect today's blog was originally attached to yesterday. Both would read better together. But that's just me. :roll:
Season 9 Dev Blog #25 wrote:
  • To: Admiral Jorel Quinn, Earth Spacedock
    From: Commander Jenna Romaine, Memory Alpha
    Re: Suggested Updates to Research and Development
Congratulations on the rededication of ESD. The SCE teams did quite a job rebuilding so quickly! Starfleet engineers thrive on adversity and challenge, and the recent Undine assault on Earth provided both of those in abundance.

The weeks since the attack have shown us just how vulnerable Starfleet security was. While we were focused on the Borg and the Klingons, the Undine were learning our secrets. They were our crewmates, our colleagues … even our friends. And they still may be among us.

Commander E’genn and Doctor Cooper revealed themselves. How many others stayed silent?

But my job isn’t to promote paranoia. It’s to provide solutions.

Egg and Eric were involved in almost every area of Starfleet Research and Development. Egg was our liaison to new officers. He knew about every breakthrough we made almost as soon as it happened. Doctor Cooper was the lead of our Dyson research team. Before that, he was heading up Starfleet-funded research projects on Borg and Iconian technology. We must assume that the Undine know all that they did, and that Undine scientists and engineers are already working to create counters to the most advanced technology we have.

I propose we advance the curve.

Even before the attacks on Earth and Qo’noS, my teams were working on a whole new system for Research and Development. We’re going to wipe away everything that came before – everything the Undine know – and start fresh. We’ll have new technology and new options. We’ll open up R&D to captains who haven’t worked with it before and see what they can do.

I propose that we even consider sharing these advances with the Republic and the Empire, although I expect they’re both working on something similar already. We can’t be the only ones who see the only way to move is forward.

I’m sending the full details via courier. It’s too sensitive to send over subspace. Zara should arrive at ESD sometime in the next twelve hours, and she can brief you on our project.

It’s a new day, Admiral. Let’s make it a good one.
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"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 06/20/14

Back in '09 and '10, STO bragged a great deal about their Genesis Engine.
The Genesis Engine is a unique in-game content creator built by Cryptic Studios. The Genesis Engine will effectively create new mission quickly for the game developers.

These new planets are randomly generated during development, meaning, that the Genesis Engine is not part of the server or client software and that missions are not created during runtime. Instead, the missions created by the Genesis Engine have to be manually reviewed by a developer before they are added to the game. Currently, there are more than 3775 such pre-rendered missions in the game as exploration content in star clusters.
As the game continued to unfold, it became more and more clear that the systems and maps being generated were not always as thought out as one that had been written with specific purpose in mind. One example that I can recall as a Scan 5 anomalies on planet X mission. Your science officer reports an archeological find related to the Borg Collectives fifth dynasty. :P Eventually, a number of missions that didn't pass muster were deleted. These mission weren't always perfect. Rough around the edges to be certain. Although many have been fun.

Following the infamous sale of Cryptic Studios by Atari to PWE, Free-to-play and the Duty Officers System arrived. The Genesis Engine was never touched again. Due to it not working near as well as intended. But no time has been given to flesh it out or replace it. In the meantime, new player's and those of us who enjoy our lower level alts, can still visit the star clusters. Randomly scan a star system and potentially scan ruins, aid planets or repel unwanted invaders in both ground and space. While scanning for possible anomalies used in crafting all along the way.

Until next July, that is. Casually shared during discussion of the incoming, new crafting system, and with posting of notes for the test server, we got these details:
  • Star Cluster maps are no longer available to access for all factions.
    • The associated Exploration missions have also been removed.
    • Captains can still conduct Duty Officer assignments related to these maps by flying to the appropriate border and interact with the special Duty Officer Assignment button at each cluster's location.
      • For instance, in the Sirius sector block, you can fly to the northwest area labeled "Delta Volanis Cluster" and you will be able to pick up special Duty Officer assignments related to the cluster there, including the assignment chains that are specific to each cluster.
    • Any player in these maps prior to the update will be moved out of the map upon logging in.
    • The Tuffli Freighter and the Suliban ships will transwarp you to the associated cluster map Duty Officer interact location.
  • Memory Alpha is closed.
    • If you were on this map prior to the update, you will be transported off the map immediately after loading in.
For those fans of the Duty Officer System, this is all well and good. For those us who prefer more directly exploring, we're more or less screwed. I want to use my own Captain - someone who I painstakingly designed, costumed and skilled - to explore strange new worlds, seek out new life and civilizations... You know the drill.

The game is called STAR TREK Online. I don't disagree that the Genesis Engine failed to meet expectation - 4 years ago. But nothing has been indicated on the horizon for STO to succeed it in all this time. And no dev has took a head out of the proverbial sand to address concerns such as mine. The notes suggest a method is being implemented to streamline how player's find and collect resources for crafting. Fine. Let those with low attention span take the new shortcut. Let them drive up and park at the cluster and assign their Doffs to do the collecting for them. But that isn't a reason to completely wipe 3000+ possible exploration missions from a Star Trek game. :roll:

I've already related the odd choice to base crafting on Memory Alpha. Not only is crafting becoming completely decentralized, the planet and it's maps are being closed off. It's really difficult for me to give a damn about this new crafting system.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 06/23/14

AdjudicatorHawk wrote:I can answer this succinctly without touching on the rest of the thread yet - The Star Cluster missions were really out of date and a generally awful game experience for any new players who stumbled upon them. While those of us who are veterans of the game were able to accept them as their own thing and do them only when we wanted to, new players would (with moderate frequency) enter a star cluster mission, get lost or get blocked on an unclear objective, and then quit and never return.

Additionally, the Star Cluster missions took up a sizable portion of the game's install size. This also negatively impacts new players, as the longer it takes to download and install the game, the less likely they are to actually complete the process and give it a shot. So the very existence of Star Cluster missions was essentially dinging our player retention at least twice for each new player.

We recognize that removing them has removed a feeling of exploration from the game, and we know that the feeling of exploration is important to the Star Trek vision and feel - we'll want to rectify that. However, the presence of the Star Cluster missions in the game just provided so many negatives that they outweighed the positive of holding on to that feel of exploration.

We're looking in to modifying the Exploration Accolades so that they're still obtainable.
So. They are doing this due to not doing a good enough job of interpreting the star clusters to newer player's since Free-to-Play transition of almost two years ago. With no plan in place to implement true exploration in a game with the words STAR and TREK in the title. Color me seriously unimpressed.
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"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 07/04/14

It took them two weeks to decide how to address initial concerns about removal of Exploration Clusters missions. Those player's who are more hopeful than myself suggested that Cryptic likely has a new exploration mechanic in the works to replace lost content. Well, they do have a plan. But it's up to the player's to provide the content this time around.
With the release of Season 9.5, the Star Trek Online team is continuing with our commitment to improve the overall quality of the game for all players, this time by focusing on Exploration Clusters. When they were created, we envisioned Exploration Clusters to fill the “explore strange new worlds” part of the Star Trek mantra. These missions used automated tools to facilitate creating large quantities of widely varied content. But then because of the systems, environment and character art needs of our game, these missions had to all take place at a limited array of locations (the dozen or so Exploration Clusters seen across the galaxy map) and with a limited suite of alien species (each Exploration Cluster has a handful of potential enemy and friendly races you interact with). The end results are thousands of simple missions that all play the same with similar alien groups across a small number of locations – nothing close to what we originally planned.

With the steadily improving quality of mission content available throughout STO as well as our recent efforts to explore more distant parts of the galaxy, Exploration Clusters have become something we’re reluctant to steer new players towards because they are not up to our current standards. But one of the main reasons they’ve stayed in the game as long as they have, is that Exploration Clusters remain a major source of crafting materials. As has been mentioned in other developer blogs, Season 9.5 marks a re-launching of our Research and Development system. This also comes with an update to how crafting materials are earned (most notably by adding them to PvE queue rewards). As a result, we’ve been able to reexamine the inclusion of Exploration Clusters in STO and found them not to be up to the quality of experience we want our players to have.

Removing Exploration Clusters means that players will no longer be able to enter the sector map that corresponds to each of these areas of space. Players that logged out in these maps will be warped to the appropriate area of the neighboring sector.

Duty officer assignments that previous took place inside these Exploration Cluster sector maps can now be accessed from a landmark in the neighboring sector. For example, Delta Volanis colonization missions can now be obtained from a Delta Volanis Exploration Cluster interactive object in the Vulcan sector of the Sirius sector block.

The transwarp powers available on the Tuffli Freighter and Suliban Cell Ship, that took you to these locations, will now take you to within sensor range of these interactive objects in the neighboring sector.

Accolades that previously tracked completing missions inside each Exploration Cluster will now track completion of duty officer assignments unique to those Exploration Clusters.

The daily missions to explore these Exploration Clusters have been removed, including the Explore Strange New Worlds and We Need Breathing Room daily missions. In order to replace these sources of Dilithium, we are looking at ways to add more Dilithium to rewards throughout the game, with a focus on adding it to rewards for single player content.

For those who will miss the opportunity to explore these particular locations, we will be adding doors to the Foundry so that player-created missions can make use of these settings. The limitless nature of the potential missions that can be created using the Foundry as well as the high quality of content that Foundry authors continue to deliver are both exactly in line with the original goals of Exploration Clusters.

While we are removing part of the game, we hope that this improves the overall quality of STO. In the end we aim to make Star Trek Online something you’re excited to be playing every week.

Charles Gray
Lead Content Designer
Star Trek Online
So. Foundry doors. To a degree, this is good news for our Foundry authors. Who have always had the short end of the stick. The Foundry UI has been less than to be desired for quite some time. We've suggested numerous times that the tagging of player authored missions needed to be more specific. And the search tool needed to reflect better tags. I want to easily find missions which don't require a single weapon to be discharged. Diplomacy that I can negotiate with my own Captain. And, frankly, a Strange New Worlds tag would be more than appropriate. I've said all along that player's should be bumping into possible Foundry mission at every star system seen on the map. Assuming someone authored something worth telling there. Be they worlds already visited in the Star Trek series. Or worlds given honorable mention but no real detail. The clusters have always suggested the space between those established worlds.

I've played with the Foundry in Neverwinter and it's far superior in every way. Yet, it was the STO community who they tested the Foundry out on first. Cryptic just never got around to sharing the fruits of our labor with STO. If I can regain my own hopeful eye toward STO, the 2nd game expansion - likely this fall - better see improved game code which brings the Foundry up to speed.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 07/10/14

My personal love/hate relationship with STO continues. This week our latest Community Manager and at least one of our trio of volunteer forum moderators composed something they call the FCT - Frequently Created Threads. Quoting one form of an often asked question and quoting a Developer response to this question. The point being to quell veteran or new player need to inquire further. As, in the opinion of the Mods, the question has already been answered. The new rule is that no one may start a new thread on these topics. And the 30 day thread necromancy period continues to be enforced.

Looking over the initial FCT, I found myself enraged at what I saw. Among questions targeted is one I hold dear to my heart as fan of Star Trek.
Tier 5 Constitution Class ship
The answer to the T5 connie ship has been a no for 4 years and that answer comes from CBS. As such, there will not be a T5 constitution class ship in STO. Exert from a Q&A with DStahl & from the livestream by Smirk -
  • Q: (thmichael) Are you going to implement the Ambassador Class at some point? And would it be possible to implement the Old Constitution Class for higher ranks?
    Dstahl: Yes. The Ambassador class is coming in 2013. CBS is still pretty adamant about the Old Connie not being an end game ship, but you never know what can happen as time rolls by.
    pwecaptainsmirk: I personally think it is more of a forum issue right now because there are so many threads that pop up. Not going to come into the game I think ever! The T5 Connie, it was something that used to drive Branflakes insane, he would make me delete those threads, hide them. It doesn't bother me that much. I would love something along the lines of like the Exeter class. I would love to have a traditional Connie with a 1960’s kind of Bussard collector on the nacelles, something that is really big and powerful, like if you gave the regular constitution class a "grow mushroom" from Mario Bros and it just got big and super OP. I would love that but it’s not going to happen. There will not be a T5 Connie.
My perspective has been - and continues to be - that this iconic design is a visual cornerstone of Star Trek as a pop culture phenomenon. AS much as the image of William Shatner and Leonard Nimoy as the series stars. Apparently, the history with STO is that the Devs originally wanted this design to be a common one for their game. The game Executive Producer during 2010 never quotes - but suggests - that the CBS license holder didn't want it in the game at all. Why? Nobody knows as he couldn't really say. Many have speculated. But that is all it is - speculation. However, the original USS Enterprise (aka the original series Constitution-class) managed to make the pre-order incentive lists back in 2009. Proving so popular at game launch that it was moved to Cryptic cash shop. They sell it to this day as something fun for the new player at lowest levels. Which you really don't stay at to awfully long. Most player's fly through story content to Level 50 to play with just about ever additional mechanic added in the past two years.

It's important to note that three+ years ago, a favorite starship of the games Lead Designer, Al Rivera, is the Excelsior-class starship. Something he saw fit to okay being added at not one - but two separate levels of the game. Including the endgame. Having done so, gamers like myself paused to consider our own favorites from Trek lore. Might mine - in this case the TOS Constitution - also become available to enjoy during my endgame experience. Again, vague allusion to CBS. But no definitive reason as to why they wouldn't do so. Of course, fellow player's who only enjoy more modern productions are quick to reply to any new player inquiry with, "CBS said NO." They enjoy - a bit too much - in declaring this a dead horse topic. An answer that was always good enough for them. However, inaccurate that answer really is. We don't know what CBS said one way or the other. Nobody seems to be telling. To be accurate to the OP or for anyone who reads but doesn't post, myself and others politely point this out in such topics as they continue to appear from time to time.

Now let's add insult to injury, shall we? That above mentioned Ambassador-class starship? It's in the game now. Also at two different playing levels. Including the end game.

This is an MMO who constantly endeavors to draw the new player ($$$). So it's going to come up.

Well. Apparently, not anymore. :roll: Devs don't like being called out on their own design hypocrisies. Which, IMO, it must be about. As no one will ever give us a straight answer. No one can ask the question. And no one can mention the topic in the STO forum anymore. I'm very displeased with this state of affairs. Because the Mods are taking suggestion from other forum user's what should be added to the FCT.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Psia
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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 07/16/14

It leaked today that the 9.5 update will happen this Thursday, July 17th. I wasn't expecting it until the end of the month. Testers are apprehensive at best about this.

A lot of incoming changes. The Risa Summer Event will be over. KDF Marauders could always travel the Sirius Sector Block. But Risa will become the first Federation world that is free to directly visit at any time. Exploration Clusters will be removed. :( Memory Alpha will be closed. A new crafting system will launch which you won't need a specific social zone to work from. Starfleet costume improvements will be in place as well.

If we are getting any mission content, none of this has been seen on test. Wouldn't be the first time something got pushed live without player testing.
  • Edit to Add: Cryptic Studios is living up to its name. No Dev Blogs whatsoever this week. But Season 9.5 Release Notes are posted for Thursday. It's coming whether it's ready or not. :roll:
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Psia
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Re: [STO] Star Trek Online News & Discussion

Post by Psia » 07/31/14

Over a year ago, Cryptic in it's infinite wisdom released this gem into the game:
Subspace Party AMPLIFIER
Start a Dance Party! (Lasts 2 minutes)
Values do not reflect skills or other modifiers

All nearby players and NPCs will find themselves compelled to begin dancing. This animation is overriden by any other animations or movement, and does not inhibit or cancel interactions.

**Only one Party Amplifier may be active within a 30m radius.
If the forum mod can be believed today, only a vocal minority of player's had issues with their character's suddenly breaking out into a cycle of dance emotes. Which happened anytime a player activated the Amplifier in the social zones. This same mod claimed to have randomly quizzed player's in game about their feelings when under the Amplifier's influence. :roll: Most seemed nonplussed.

I am well aware of my own emote list. I know how to dance when the mood strikes me. And I know the missions that actually require a character to use them. While all one has to do is walk away from an Amplifier effect, I always found that a stupid thing for other player's to have to do.

Apparently, this must have been a topic of complaints other than through online forum posts. Today's patch notes indicated:
Release Notes: July 31, 2014 wrote:
  • A new item has been added to GPL stores: The Subspace Party Nullifier.
    • This will render its owner immune to the jovial effects of the Subspace Party Amplifier for as long as it is held in the inventory.
So. In this case, supposed vocal minority of forum user's whined about the Amplifier. Yet the Nullifier is now in game. Complaints or lack of player logins or both must have something to do with it?

I tested this out. It works like a dream. The only negative is that you have to keep the device in your bank slot or personal inventory all the time. Or spend 100 gold-pressed latinum anytime you want to avoid a weekend of party trolls (Starfleet Dental, I'm looking at you) around a social zone. I consider it a roleplayer's quality of life improvement. So visit anywhere with a Dabo Table and GPL vendor to buy one.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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Psia
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Joined: 06/06/07

Re: [STO] Star Trek Online News & Discussion

Post by Psia » 08/04/14

Image


Over the weekend, during the Las Vegas Creation Star Trek Convention, Cryptic Studios unveiled STO Expansion 2: Delta Rising.

The delta would be the Starfleet delta insignia within the Delta Quadrant. Many familiar species from Star Trek Voyager will appear. Player's will finally be able to slip outside those infamous Dyson Spheres, which have been such a subject of dispute and ultimately responsible for the Jenolen Accord between the major powers against the Iconians.

Notes taken from the TREKradio live podcast of the STO Q/A include but are not limited to:
  • Tier 6 ships: All 3 factions getting new ships. New class of starship to go along with the new class of boff.
  • New advancement system: "Beyond 50 level progression system". Progression in the system even beyond level 60. Specialization skill trees to add further character customization.
  • Tier 5 ships can still be played throughout level 50-60 content. Most existing tier 5 ships can be improved to gain some of the advantages of tier 6 ships. The devs specifically wanted to avoid making things obsolete. More details to come.
  • Cardassians as either a playable species or as their own faction is "inevitable", but nothing on the table for Delta Rising.
  • The rank increase to Fleet Admiral will not allow us to control multiple starships. It's still very much a "something Geko really wants in the game at some point" feature.
  • Secondary deflectors: Still on the schedule. Had to be pushed back due to resources. They're really close to being done.
  • Lots of old ships need love: Nebula, D'Kyr, Garumba, Aquarius, etc. We'll see some of those starting with Delta Rising.
  • SHIP UPGRADES WILL NOT BE TIED TO CRAFTING.
  • Being able to simultaneously run multiple R&D research projects in the same school was a straight-up bug. Al apologizes for the bug going out.
  • At this point, it's unlikely that any 3rd-party ships will go into the game once all the canon ships have been added.
  • Increasing the level cap and adding new gear helps to fight power creep because the game is rebalanced for a max of level 60.
  • Open-jacket versions of the Odyssey dress uniforms make sense at some point, as do more variants of the uniform in general.
  • There are plans to implement more red alerts similar to the Borg red alert. Maybe in the next year, those can be started on.
  • The devs do want to eventually bring back a true exploration-type feature to the game. They need to find a smarter way to bring infinite exploration that is interesting and entertaining. Not happening in Delta Rising, though.
  • Some of the 50-60 content will be held off to be released later. They have plans in place through at least the next anniversary. With a good amount of repeatable content in place, they can bring us more story content now.
  • Delta Rising will be on Tribble "sooner than you think". The new code branch will hit Tribble this month, but probably no content. The expansion will be released to Tribble a little at a time.
  • In wanting to improve old content, the devs do eventually want to revisit PvP. No time frame, but it will happen at some point.
  • "Nothing you have will become obsolete. Ships, gear, nothing." - CaptainGeko.
  • If anyone has any good ideas for the Captain's Table, let Geko know.
  • There are more than 40 dev blogs coming our way about Delta Rising.
"The food is good, the wine is excellent, the staff timely. All that is lacking is your company." - EQ2 Raven Mythic FAQ

"Let me tell you something. Don't. Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference." - Kirk to Picard, Star Trek Generations

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