[MC] Fort Huggable: Minecraft Server

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Tomias
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Re: Huggable Part Deux

Post by Tomias » 11/14/15

*grumbles* damned death by lag.. lost some nice diamond pickaxes to that along with a bit of track and ores. But the bow I will miss the most though... Got back to the spot and proceeded to get killed by some damned hard hitting zombies and creepers with machine gun fire rate skellies. Might be on my end but still annoying... ah well... time to grind some new gear

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Tomias
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Re: Huggable Part Deux

Post by Tomias » 11/17/15

oh and yeah Bloodstone keep is very laggy! I would guess it is the slime farm but then again it may just be my computer..

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Re: Huggable Part Deux

Post by Beldhyr » 11/18/15

It's the chicken coop. I switched from cooked to uncooked a little while back, and when I logged in today it was worse than ever. Turns out the lava/water switch didn't work and there are like 800 chickens there. Trying to kill them now.

It doesn't explain what was laggy before, unless it was just too many chickens (I think it was under 100, but still). I've had experiences where someone bred more cattle and turned my slaughterhouse into a lag factory when the water was on, so I'll check there too.

On the debug screen:
E: 830/1300

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Re: Huggable Part Deux

Post by Beldhyr » 11/18/15

Ok yeah, 300+ cows. That was causing some issues, because even with the water off, once I got into the slaughterhouse I could barely move.

Chickens are all dead. :p

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Re: Huggable Part Deux

Post by Beldhyr » 11/19/15

Ok, so cows are down to about 100, which shouldn't really bother things unless you're in the slaughterhouse. Chickens are all gone. Slime farm is completely disassembled (which involved removing 5784 slabs). I still have lag in Bloodstone keep, though, and it's area-specific, because I don't really have a problem in Twilight Forest.

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Re: Huggable Part Deux

Post by Beldhyr » 11/23/15

This could be a solution: https://www.youtube.com/watch?v=qEi-tKr ... e=youtu.be

I just put furnaces over the 100 or so hoppers used as piping in the slime farm. We'll see if it helps. I don't think I can do the same in the flower factory without a complete rebuild; the auto-sort system has a lot of hoppers in the roof.

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Re: Huggable Part Deux

Post by Beldhyr » 11/30/15

We now have a blaze farm.

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Re: Huggable Part Deux

Post by Beldhyr » 12/03/15

Still at 7fps in Bloodstone Keep. Up to 15-20 south of the keep, and higher elsewhere or in SP. Still trying to figure out what is causing it all.

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Shizouka
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Re: Huggable Part Deux

Post by Shizouka » 12/03/15

Ack, let me check things. There is likely a few updates I have to push.

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Re: Huggable Part Deux

Post by Shizouka » 12/03/15

Alright. I have two trees to update to.

There is the 3.6 tree for forestry, and the 4.2

I am doing testing and I think I can move things to a newer version of forge to start, and update the server to the 3.6 as well as a minor update to Twilight forest.

The jump to 4.2 removes a bunch of wood types, so you might have to replant a number of trees. I saw several missing ones.

So, before I make that jump, I can try doing a shorter update to the 3.6 latest.

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Shizouka
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Re: Huggable Part Deux

Post by Shizouka » 12/03/15

Server is updated and back up. Run the update in technic and you should get right back in.

I'm updating forge as well in prep for the jump to 4.2 if we want to. Last solid update in that line was a month ago so there might still be more ahead.

Else, I have to do more looking into 4.2 to see what they are doing.

Again, these are all STABLE releases. As much as I would like to help in development, I am not sure I'd want to drag everyone through the constant changes.

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Re: Huggable Part Deux

Post by Beldhyr » 12/04/15

The Twilight Forest biome bug is fixed! :D I now have wonderful blood-red foliage around my portal.

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Re: Huggable Part Deux

Post by Beldhyr » 12/14/15

I was looking around the Blaze farm, and thinking we could build another twin farm very close to get double spawns. I was also doing some measurements and the best spot for a wither skeleton farm would be right outside the blaze farm--but that probably won't be a good idea since spawns will be limited by the spawns in the blaze farm. I would like to build a wither skeleton farm, though. Our server needs beacons.

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Re: Huggable Part Deux

Post by Beldhyr » 01/11/16

Bugs:

1. Sequoia Stairs and Giant Sequoia Stairs* uncraft into Zebrawood Planks (in the TF uncrafting table).
2. Sequoia planks (fireproof) do not make stairs.
3. Humus cannot be silk-touched, instead it drops dirt.
4. Whatever block Bog Earth turns into when it becomes peat can't be silk-touched. Instead it drops dirt and a non-block item "peat."
5. Letters are craftable but not uncraftable. (I don't know if that's a bug or just incompatibility.)
6. Forestry leaf blocks do not stack (at least for Date Palm; I didn't do extensive testing).

*I think Giant Sequoia is still not implemented for Survival mode, it's creative only.

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Shizouka
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Re: Huggable Part Deux

Post by Shizouka » 01/20/16

Well bugger.

Moving to a new place, bad part is that ISPs are very crummy in the new area. One place is offering cable, but at $20/static IP. So I am going to be tweaking things around a bunch.

The services might be down a few days after the 27th depending on what it takes to move and reset things up with fewer IPs.

Welcome to the Digital dark ages.

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Tomias
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Re: Huggable Part Deux

Post by Tomias » 02/06/16

damn, still down? ah well. will have to think and plan a bit more of my next projects then..

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Shizouka
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Re: Huggable Part Deux

Post by Shizouka » 02/06/16

Sorry! I had to scramble to get some kind of internet in the place, and I'm having to deal with an ISP that has static IPs at $20/ea.

So, I'm going to be doing abit of magic when they actually give them to me. Which hopefully is monday. :(

My mail server is still down... bleah.

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Shizouka
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Re: [MC] Fort Huggable: Minecraft Server

Post by Shizouka » 02/15/16

Okay!

I have moved the minecraft server inside my network and have it being routed at the firewall. for now:

akanon.mephitsune.org:6488

Though its a dynamic, its not changed since. I am hoping to get my static IPs soon, but they are taking waaaay too long.

I still have to figure out my mail server.

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Shizouka
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Re: [MC] Fort Huggable: Minecraft Server

Post by Shizouka » 08/25/17

Been a bit busy on other projects a while. Mostly been trying to make sure things are running for those who want to play still.

Been looking into some updates for the server. Right now the hangup is Twilight Forest. Which I really like but not sure how much others do. It seems to add in a lot of fun questy type stuff people can get into.

There is a push to code up a 1.11.2 version of Twilight Forest (original author is involved). And Forestry has an alpha for that version too. Might be interesting to see how far they get.

Its a big jump since there are likely a LOT of changes in forestry alone, not all have at times been so easy to port over. I know a few bug reports I filed and fixes were done at our behest. I'm sure they'd be happy to have a game again that files decent bug reports and offers info they can use.

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Shizouka
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Re: [MC] Fort Huggable: Minecraft Server

Post by Shizouka » 09/04/18

Update!

Well, there is good news and bad news.

There are compatible versions of the two mods we usually use for Minecraft! Forestry and Twilight Forest.

I can upgrade the server to 1.12.2...

The bad news is that it can't be straight moved over, Minecraft gets persnippity on world versions that old and demands it be loaded in 1.8 first. :P Some of the block IDs are shuffled. A number of blocks are likely to disappear.

This means you may have to re-create a number of items from scratch. If anyone still wants to keep those, we can stay on our version, else I can later upgrade the server to the new version.

I tested this out solo with a copy of the world, so its not too bad, I still have to go looking for what might have been broken though.

Old hives, and forestry trees are gone, as are some items in the Twilight Forest. We could always refresh that if no one has built much there and wants new areas since some blocks are missing there. I would have to double check the map.

Does anyone have any input on this?

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Tenebrae
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Re: [MC] Fort Huggable: Minecraft Server

Post by Tenebrae » 10/01/18

Hello folks! It's been a few years and I'm ready for another bout of being obsessed with Minecraft. After a round of the most shameless sort of begging I got Shizo to reboot the server and add, to Forestry and Twilight Forest, the OpenComputers mod and the Rustic mod, which has some cool cosmetic blocks in addition to having a sort of Forestry-lite. There are also a few other minor mods which add small things like Iron Chests and Extra Rails.

The whole modpack can be downloaded from here using the Technic Launcher like before. The server is akanon.mephitsune.org.

Even if you aren't interested in the complexity of Forestry or OpenComputers, Rustic is a great uncomplicated addition to the base game and all sorts of things have been added to the base Vanilla since last time.

Rustic spotlight:
phpBB [media]


Extra Rails spotlight:
phpBB [media]


Image

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Re: [MC] Fort Huggable: Minecraft Server

Post by Tenebrae » 10/03/18

Good news!

I found a credible tutorial/introduction for OpenComputers. One of the videos is outdated, but there's a link inside it towards an updated one. The rest is all common things to all versions. Here's a link to the playlist.

Of course I imagine some of you might be a little averse to having to program these things. The good news is you don't have to! In addition to a selection of proconfigured programs for the robots included in the mod, the mod gives the capability to download the programs that others have made. A great way to get most of the functionality of the mod without any time spent writing a script.

phpBB [media]

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Re: [MC] Fort Huggable: Minecraft Server

Post by Tenebrae » 10/03/18

And it's done!

Image

In spite of it's basic appearance, the Bungle-O features a number of advanced building techniques. The lack of walls or doors provides a feeling of excitement to your daily schedule. Is a creeper behind you right now while you're crafting? Maybe! And yet it is unlikely due to the well-lit surroundings, even at night. Why build in a flood plain? Why not? Put the whole thing on stilts.

Isn't the light level kind of low though? Not a problem! We have been told that mobs will not spawn on slabs (in the lower half of the block) or glass, which the structure makes abundant use of in strategic locations. This means no unsightly torches littering the floor or roof in random spots. Thanks to the Light Level mod, more subdued and precise lighting arrangements are possible for your home.

Accents from the Rustic Mod, such as iron lanterns, leafy iron lattices, and wooden poles round out the design. A tier 2 computer on the second floor features almost 400 kb of ram. Amazing! What a wonderful modern world we live in. To power it we have motivated a herd of sheep to walk on treadmills in the field below. Although most of them have mysteriously died off, and we aren't sure why.

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Shizouka
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Re: [MC] Fort Huggable: Minecraft Server

Post by Shizouka » 10/04/18

I have moved it to a more permanent startup routine as a service, and updated the first page instructions. I still have to fix a couple things, but its working!

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Re: [MC] Fort Huggable: Minecraft Server

Post by Tenebrae » 10/05/18

I'm not sure what I made here, but I'm pretty sure we all have to worship it:
Image

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