Record of Changes

Mecha combat roleplaying.
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Tenebrae
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Record of Changes

Post by Tenebrae » 09/30/17

9/28/17
*Core Rules: Reduced Rolling movement to 10.0 units after testing revealed that 12.0 units made the 50.0 unit square grid feel too small
*Core Rules: Changed the rules for Precision Shot on all weapons capable of it to make it more interesting and balanced
*Gray Ghost: Added "Gray Ghost" mecha, a rogue-type more or less
*Mattis: Added "Mattis" mecha, a burly master of indirect fire and EXPLOSIONS
*War Pig: Raised health to 11
*War Pig: Added sweep attack to Diamond Lance

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Tenebrae
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Re: Record of Changes

Post by Tenebrae » 09/30/17

9/29/17
*Core Rules: Changed all skill rolls to 1d20 to differentiate them from attack dice
*Core Rules: Linear can now perform physics simulations for players which would otherwise require too much preparation time for a human to set up, for the price of an Extra
*Highlander: Added potential skill roll to Grappling Hook
*Highlander: Clarified rules of Airdrop under Adv Netwar
*Highlander: Additional critical for 155mm gun
*Highlander: EM Railgun can now overpenetrate, negate 1 building or cover effective AC
*Highlander, War Pig: Additional critical for 50mm Rotary Autocannon
*Highlander, Mattis: Additional critical for EM Piledriver
*War Pig, Mattis: Additional critical for 120mm gun
*Gray Ghost: Added Option defense drone and passive countermeasures to Gray Ghost. It can survive now, maybe.

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Tenebrae
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Re: Record of Changes

Post by Tenebrae » 09/30/17

9/30/18
*Highlander: Added "Analyze" ability
*Core Rules: Clarified the definition off Effective Armor Class (EAC)

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