Nicknames: Zorg, Z, pointy-eared git, meddlesome elf.
Aliases: Alfred D'Null (Dark Elf) Robert Summers (Human) Zlith Python (Iksar)
Titles: Prowler, Pirate, Tavern Ninja, Lunkhead, Officer
- Preferred Modelset: Zorgin can be viewed in either Soga or Vintage, currently I'm using Vintage due to the higher quality of the models, but for an accurate depiction of his face, SOGA is the way to go.
RP Power: He's a very talented buckler of swashes. Nimble, agile, he can perform some rather flexible moves in combat. He has had training with the monks of the Whistling Fist, and for all purposes, fights much like a Ninja. In addition to this, he possesses Psionic power which he will employ into his moves when pressed. Telekinesis, psionic shockwaves, etc, though these powers do little more than give him a small edge. A lot of his prowess has waned in recent years, though his psionics have become more of a go-to in fights.
Race: Feir'Dal (With an Aura which sets him apart from them, but physically he is no different.)
Date of Birth: IC: Unchronicled OOC: 08/14/02
Age: 1202 years old. (He certainly doesn't act it.)
Hair: Auburn-brown with progressively larger streaks of grey, long and tied into a loose ponytail. He keeps it curtaining his eyes gently in the front.
Skin: lightly tanned, giving him a very Wood-Elf appearance. Slight wrinkles from advanced age.
Eyes: His eyes are bright and clever, and are somewhere between Emerald and Jade in color, not having lost their gleam despite his age.
Height: 5' 9"
Weight: 140 lbs.
Place of Residence: South Qeynos. 2 Lucie Street (Across from Broker.)
Place of Birth: Kelethin (A very, very long time ago.
Zargone Zalephres - BrotherDeceased
Razzap Snookums - Foster parent
Fizzwiggle Cogrocket - Foster parent
Coggle Cogrocket - Foster UncleDeceased
Thornberry Cogrocket - Step Sister
Xelanna Zalephres - WifeDeceased
Yisandri Zalephres - DaughterDeceased
Windri Zalephres - DaughterDeceased
Zakorin Zalephres - Son
Enemies: Just about all of his enemies are either dead, retired, or otherwise out of the picture; a side effect of his regular hiatuses. He has a long-standing enmity with Lizalfos.
Allies: The Vagabond Knights (To name a few, I'd list Spindel, Tosta, Reedeep, Telis, Fortuna, Tyrs, Jarconok, Draelin, Shard, and many others.) The Legacy of Honor (Namely Klumpp and Morian), and some friends would be Zaladin, Koyah, Ruani, Tambo, Jerimin, Drekkan, Tock, Dreyco.
Occupation: Tavern Ninja (Swashbuckler)
Typical Feir'Dal tan, very pleasant and wide-eyed. He seems eager and go-getter about everything he does. He stands tall, sometimes with a minor slouch when he's bored.
Fashion of Choice: Linens, down-to-earth peasant wear, work clothing. He loves rollin' up his sleeves, and doesn't think it's necessary to dress other than how he is.
Armor of Choice: Light chain. He prefers protection and the ability to move. He only wears cloth when he does espionage, as chain is far too loud.
Weapons of Choice: His blade of choice in battle is his Cinderblade, a weapon he enhances with his psionic energy, and of course his Left Handed Sonic Wrench.
Special Abilities: Zorgin is not a typical Feir'Dal, He was born a prodigy of psionic power, master of Telekinesis, Telepathy, and magics generally considered the work of coercers and illusionists. Zorgin is not capable of nearly as great mental feats as he used to be. He can communicate telepathically over large distances, yes. Telekinesis is all but gone, and what he does maintain is far from battle-effective. He can repair mental injuries to some extent, and heal minor amnesia, but that is the most useful trait he has retained in his old age.
- Alignment: Zorgin can easily be considered Chaotic/Neutral Good.
Motivations: Achievement and Beneficence.
Outlook: Optimistic, conscientious, Spontaneous, Intrepid, Stubborn, Warm, Agreeable, Engaging, Candid, rebellious.
Religion/Philosophy: A devout worshipper of Bristlebane to the end, he believes laughter is the best medicine and the strongest weapon.
Sexuality: Zorgin has a strong Libido, is Heterosexual, and is very romantic when he expresses. He has a strong attraction toward Elvish and Human women.
Positive Personality Traits: Zorgin is quick to make friends. He has an innate ability to get people to trust him. It doesn't always work with the shadier of individuals, but to those who are scared and fearful, Zorgin is their best friend.
Negative Personality Traits: He has a tendency to be totally, utterly oblivious to social queues and hints. He has no sense of social grace, and can often, as a result, be somewhat forward or blunt. Having been raised by a pyrotechnically-obsessed gnome and an Innoruuk-worshipping Troll, he can exhibit some rather...eccentric social behaviors at times.
Misc. Quirks: Zorgin suffers from "Anatidaephobia", it is the fear that Somewhere, Somehow, A Duck Is Watching Him. He also has some sort of fascination with fireants, collecting and training them with his mind as a weapon...
- Guild: The Vagabond Knights
Guild Rank: Vagabond Knight (Was an officer, stepped down.)
Faction: Qeynos - Amiable
Faction: Kelethin - Amiable
Faction: Gorowyn - Indifferent
Faction: Maj'Dul - Indifferent
Faction: Neriak - Hostile
Faction: Freeport - Hostile
- Likes: Pranking people and guards, explosives, playing cards with the Freeport Militiamen in Nektulos Forest, making an uproar, being a nuisance or distraction, drinking, helping a friend, talking to shy people, making friends, running along rooftops, practicing his Stealth Art, cutting purses, startling people, being a hero.
Dislikes: People who go out of their way to be rude, people with no sense of humor, people with no sense of responsibility. He hates when people don't step up to challenges in their lives, or when they try to work around problems instead of solving them. Falling off Kelethin, missing the boat, not getting his fill of food, Renita.
Favorite Foods: Vulrich anything. Sandwich, steak, stew, you name it and it has Vulrich and down it goes!
Favorite Drinks: Jum Jum Cider, Brell's Everlasting.
Favorite Colors: Red, Black, gold.
Hobbies: Making explosives with his adopted parents on Norrath, Razzap Snookums and Fizzwiggle Cogrocket. Hanging out with anyone from his guild, playing with magnets near the guards wearing full plate, teasing the Griffons when they're at the towers, drinking with anyone who'll tolerate his presence.
- Played by What Famous Person: Dunno. Probably voiced by David Tennant.
Theme Songs: The Majestic Tale By Murray Gold
History: Orphaned at birth, for the advent of his psionic powers caused a horrific shockwave which struck out his family in a flash of power. He was raised by the forest of the Faydark.
Zorgin grew up in Kelethin, at least as far as he can recall. It was a simple life, exploring the Druid Rings and avoiding Orc Hill to the best of his ability. His childhood friend, Wuud, convinced him to go up to Orc hill with him on a dare.
Wuud never made it. Zorgin has harbored a particular hatred for Crushbone ever since.
Zorgin's history on Norrath is long and complex, so I will attempt to make things as clear and concise as my skills with the english language will allow. I will put small OOC notes here and there to help give you a grasp of this. Unless noted otherwise, the majority of the events listed below /actually/ happened in-game.
Ages ago, when Norrathians were content in their domination of magic and the world (EQ1), a powerful, evil Necromancer walked the lands of Kunark. His name was Zaladin Shadeclaw, and he boasted to his peers in Cabilis that he alone was Thule's very claw, here to make a lasting impression of fear on all of Norrath's inhabitants. He felt no strong connections to Cabilis, for he was not of natural birth; Zaladin was a Sarnak prototype, the middle of three "siblings", bearing striking resemblance to Iksar but harboring no other racial similarities.
Zaladin wrought fear on many as he walked the lands of Kunark, his legend reaching the ears of two traveling merchants; Razzap Snookums, a Troll of Innothule and master cook, and Fizzwiggle Cogrocket, a Gnome of Ak'Anon and expert Firework maker. (Both played by my Father in EQ1 on the Nameless Server.)
The two decided to band together and try to stop this threat, but neither Razzap's Spiritual magics nor Fizzwiggle's powerful, explosive wizardry could harm the Necromancer. Defeated, they fell back to the Faydark to think of a new strategy. It is there that fate took a turn for all three of them. (The next portion is fabricated; Zaladin was on a different server than Razz and Fizz.)
From the crest of Orc hill ran a terrified, blood-soaked figure, which turned out to be an Elf, Feir'Dal by the looks of it, and extremely injured. The Elf awoke and shared his name, Zorgin Zalephres, and told how Wuud had perished but Zorgin had survived, having unwittingly awoken his psionic abilities. The Elf showed promise, and upon hearing of Zaladin's story, decided he would help the two travelers defeat him.
Years of work went into training Zorgin in the ways of Norrath, showing him the world as only a Traveler could. Zorgin grew comfortable and began to understand the ways of the world he, content frolicking in the Faydark, never saw. Eventually, he felt his skills and knowledge were ready to be put to the test. (My father taught me a lot of things -I was very young at this time- about the game, most of which I don't remember. I was really good at killing stuff though! Zorgin was a Druid in EQ1.)
The two Titans, Zaladin and Zorgin, clashed in the pit, deep in the Field of Bone on Kunark. The Chokodai and Burynai alike fled to their homes and dens at the discharge of Zaladin's potent magic, and quite the fearsome display it was. Blow after blow was struck, minion after minion summoned, wound after wound sustained, until finally the rest saw the better. Zorgin stood triumphant, and the alleged "Right Claw of Cazic Thule" lay defeated beneath a child of light. (This did happen; Zaladin and I dueled in the center of the pit in FoB. Was pretty awesome. And yeah, I won.)
Zorgin offered the Necromancer two choices; die here, or live on and stay with him to learn the power Zorgin used to defeat him; light, hope, and trust against Dark, Fear, and betrayal. Zaladin, eager for more power and to continue living, took up the opportunity to try and buy time to think of a way to escape. As he traveled with Zorgin, however, he saw him live and realized the merits of his ways. He began to see what Zorgin tried to show him in the first place; the difference between Power and Strength.
Zaladin now makes it a point to use his Dark Magics toward benevolent ends, as his own means of giving the finger to his ex-deity. He is working toward becoming a child of the light himself, but with so much blood on his hands, it is a long and trying journey indeed, but the two began to form a close bond.
Zorgin in the meantime continued to wander Norrath, and upon sensing the cataclysms-to-be, hid himself in the deep places of the world.
After the Tribulations, he awoke to find that not only had Razzap and Fizzwiggle persevered (How is to be discerned) but so had Zaladin, who had achieved Immortality at some point in his life, though he will not disclose when or how. (Zal's just creepy like that.) Razzap and Fizzwiggle now explore the Shattered Lands of Norrath, and every once in a while keep in touch with their foster son. Zaladin and Zorgin traveled a lot together, exploring the new Norrath, until one day, Zaladin simply vanished.
He lived in Kelethin again for the next four years from that, until the Rending occurred. He survived that, and the Shattering, and has persevered through each trial after the other. He is now older, stronger, wiser (Only a little though), and finally has a place where he belongs. The trip to recovery, for Zorgin, is about to begin.
Zorgin's time on "New" Norrath has been extensive. Years of battle with other guilds, his many adventures with the Vagabond Knights, and his own personal accomplishments have led to a very old elf. He has a device, called the Klockwork Empathy Globe (KEG for short), which stores and amplifies his psionic power. It also doubles as a transportation vessel.
Though he's rarely seen these days, he still pops by the more populated areas of Norrath from time to time, just to check in. He feels he is no longer needed, and that the time of war is behind him.
Only time will tell if he is right.