Character Sheet Essentials

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Owner of the Raven
Owner of the Raven
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Joined: 02/25/05

Character Sheet Essentials

Post by Duvessa » 09/18/05

This is your quick and easy, or methodical and detailed, guide to making a character sheet on the Raven. Our character profile format has been adopted and used on a lot of other forums, and can be moved quickly to other boards. In turn, our profile format was adopted from earlier formats that have evolved since the start of EverQuest. A good character sheet is a great way for people to get to know you, and for you to get a look at what people think of you. Think of your profile as a kind of advertisement for the type of roleplay you're both offering, and looking for.

Note: New patrons will be stickied for a week or so after first joining, to make sure people see who the newcomers are, and get a chance to respond to their profiles.

  • Character Template
  • Metagaming Bad, Tree Pretty
  • Adding Detail to Your Character Sheet
  • Age and Body Tables
  • Racial Changes Between EQ1 and EQ2
Character Template:

On the box below, click "select all", copy and paste into your favorite text editor (personally, I recommend TextPad), and then fill out the template. I've seen lots of character templates improperly formatted (no bold, no text formatting) because someone copied from someone else's character sheet.

Code: Select all

[b]Full Name: [/b]
[b]Nicknames: [/b]


[b]Level: [/b]
[b]Class: [/b]
[b]RP Power: [/b]

[b]Race: [/b]
[b]Gender: [/b]
[b]Date of Birth: [/b]
[b]Age: [/b]
[b]Hair: [/b]
[b]Skin: [/b]
[b]Eyes: [/b]
[b]Height: [/b]
[b]Weight: [/b]

[b]Place of Residence: [/b]
[b]Place of Birth: [/b]

[b]Relatives: [/b]
[b]Enemies: [/b]
[b]Allies: [/b]

[b]Occupation: [/b]
[b]Crafting: [/b]

[b]Appearance: [/b]

[b]Fashion of Choice: [/b]
[b]Armor of Choice: [/b]
[b]Weapons of Choice: [/b]

[b]Special Abilities: [/b]

[list][b]Alignment: [/b]
[b]Motivations: [/b]
[b]Disposition: [/b]
[b]Outlook: [/b]

[b]Religion/Philosophy: [/b]

[b]Sexuality: [/b]

[b]Positive Personality Traits: [/b]
[b]Negative Personality Traits: [/b]
[b]Misc. Quirks: [/b]

[list][b]Guild: [/b]
[b]Guild Rank: [/b]
[b]Faction: [/b]
[b]Faction: [/b]
[b]Faction: [/b]
[b]Faction: [/b]

[list][b]Likes: [/b]
[b]Dislikes: [/b]

[b]Favorite Foods: [/b]
[b]Favorite Drinks: [/b]
[b]Favorite Colors: [/b]

[b]Hobbies: [/b]

[list][b]Played by What Famous Person: [/b]

[b]Theme Songs: [/b]

[b]History: [/b]
Metagaming Bad, Tree Pretty:

The list of patrons is like a repository of classic RPG "character sheets". There's a lot of details your character could not possibly know. Players are expected to use their good judgment and not metagame their way into knowing everything listed about a patron. Under each character entry, people are invited to post their own character's thoughts on a person. Whether you're the person being commented on, or another player, never assume you know one patron's comments on another, that's metagaming too. All responses to character roster sheets are to be in character.

All OOC responses will be deleted to reduce clutter. This also prevents situations from occurring where players think their character is getting dumped on OOCly by players, instead of characters expressing their opinions. The patron profiles and comments systems are a great way to get to know people, get people's IC thoughts on your characters. It's a privileged look into their minds, and a way for you to give a privileged look into the life of your character. Don't abuse it.

One thing people should ABSOLUTELY do... if someone takes the time to comment on your character, you owe them the same in return. If they give you three paragraphs, you should put down the same. If they give you three lines, that's all you need to give back. It's only fair, and such returns can only encourage more comments on people's profiles.

One quick note: You will see "RP Power" next to the "Level" stat. Sometimes people may be a level 80, but IC, they're playing an uneducated child, or conversely, you may have a PC who for RP has more power than level might show.

Adding Detail to Your Character Sheet:

Everything from here on down is optional. It could help you, but we also don't want you to feel like you need to read a manual before posting.

A most of this section is stolen liberally from Ash's Guide to RPG Character Personalities. In the character sheet above, you'll see some fields that are condensed versions of Ash's personality profile. Below, I'm going to copy some of his descriptors for your reference.


Most roleplayers use the old alignment system from the original Dungeons & Dragons game. A a two-dimensional grid, one axis of which measures a "moral" continuum between good and evil, and the other "ethical" between law and chaos, with a middle ground of "neutrality" on both axes for those who are indifferent, committed to balance, or lacking the capacity to judge. By combining the two axes, any given character has one of nine possible alignments:
  • Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil

In the broadest sense, the Motivations are the underlying goal in your character's life, forms the basic theme of his world view, and is what drives him to action. While one motivator is completely sufficient, multiple motivators can make for interesting patterns. Some sample motivations would be:
  • Achievement, Acquisition, Balance/Peace, Beneficence, Chaos, Creation, Destruction, Discovery/Adventure, Education, Enslavement, Hedonism, Liberation, Nobility/Honor, Order, Play, Power, Recognition, Service, Torment, Understanding

The general emotional set of the character; the default mood, and your emotional stability. For example, one might be even-tempered, unemotional, or wildly emotional. Their disposition could be any of the following:
  • Angry, Anxious , Apathetic, Ashamed, Calm , Contemptuous, Curious , Excited, Joyful , Melancholy

The following pairs of opposites contrast a person's overall outlook on life, integrity, how impulsive they are, how bold, how they relate to others, and so on. Consider using some of them to define your character's outlook on life:
  • optimistic/pessimistic, conscientious/unscrupulous, controlled/spontaneous, intrepid/cautious, flexible/stubborn, warm/cold, agreeable/discordant, engaging/reserved, candid/secretive, conventional/rebellious
Age and Body Tables:

From the EQ2 Role-players book. It's probably the only actual printed lore we've got with regards to race ages, how tall they generally are and their weight ranges.

Min Height: 72in (6ft)
Max Height: 94in (7ft10)
Min Weight: 164lbs
Max Weight: 352lbs
Middle Age: 35, Old Age: 50, Venerable Age: 70, Maximum Age: 106

Dark Elf.
Min Height: 56in (4ft8)
Max Height: 66in (5ft6)
Min Weight: 87lbs
Max Weight: 157lbs
Middle Age: 200, Old Age: 280, Venerable Age: 360, Maximum Age: 660

Min Height: 47in (3ft11)
Max Height: 53in (4ft7)
Min Weight: 124lbs
Max Weight: 216lbs
Middle Age: 125, Old Age: 175, Venerable Age: 250, Maximum Age: 450

Min Height: 64in (5ft4)
Max Height: 82in (6ft8)
Min Weight: 94lbs
Max Weight: 250lbs
Middle Age: 45, Old Age: 70, Venerable Age: 90, Maximum Age: 138

Min Height: 45in (3ft9)
Max Height: 51in (4ft3)
Min Weight: 59lbs
Max Weight: 151lbs
Middle Age: 30, Old Age: 40, Venerable Age: 55, Maximum Age: 75

Min Height: 37in (3ft1)
Max Height: 43in (3ft9)
Min Weight: 51lbs
Max Weight: 66lbs
Middle Age: 100, Old Age: 150, Venerable Age: 200, Maximum Age: 500

Half Elf.
Min Height: 58in (4ft10)
Max Height: 76in (6ft4)
Min Weight: 102lbs
Max Weight: 220lbs
Middle Age: 55, Old Age: 90, Venerable Age: 110, Maximum Age: 190

Min Height: 33in (2ft9)
Max Height: 38in (3ft2)
Min Weight: 36lbs
Max Weight: 53lbs
Middle Age: 50, Old Age: 75, Venerable Age: 100, Maximum Age: 220

High Elf.
Min Height: 57in (4ft9)
Max Height: 67in (5ft7)
Min Weight: 86lbs
Max Weight: 157lbs
Middle Age: 250, Old Age: 350, Venerable Age: 450, Maximum Age: 650

Min Height: 60in (5ft)
Max Height: 78in (6ft6)
Min Weight: 124lbs
Max Weight: 280lbs
Middle Age: 40, Old Age: 60, Venerable Age: 75, Maximum Age: 135

Min Height: 60in (5ft)
Max Height: 78in (6ft6)
Min Weight: 124lbs
Max Weight: 280lbs
Middle Age: 50, Old Age: 75, Venerable Age: 100, Maximum Age: 140

Min Height: 60in (5ft)
Max Height: 78in (6ft6)
Min Weight: 124lbs
Max Weight: 280lbs
Middle Age: 35, Old Age: 60, Venerable Age: 80, Maximum Age: 120

Min Height: 88in (7ft4)
Max Height: 110in (9ft4)
Min Weight: 284lbs
Max Weight: 664lbs
Middle Age: 30, Old Age: 45, Venerable Age: 60, Maximum Age: 80

Min Height: 47in (3ft11)
Max Height: 53in (4ft5)
Min Weight: 52lbs
Max Weight: 82lbs
Middle Age: 70, Old Age: 110, Venerable Age: 140, Maximum Age: 220

Min Height: 86in (7ft2)
Max Height: 108in (9ft2)
Min Weight: 274lbs
Max Weight: 654lbs
Middle Age: 35, Old Age: 50, Venerable Age: 65, Maximum Age: 89

Wood Elf.
Min Height: 55in (4ft7)
Max Height: 65in (5ft5)
Min Weight: 87lbs
Max Weight: 157lbs
Middle Age: 210, Old Age: 300, Venerable Age: 375, Maximum Age: 575

Racial Changes Between EQ1 and EQ2::

With those who played the original EverQuest, the table top RPG for the original EverQuest and EverQuest Online Adventures, the various inconsistencies between the racial charts and actual in game models from those things have been brought up several times.

There is always the question of "Was this intentional?" or "Did the EQ2 dev team not bother looking at their own lore/history?" I've thought up a reason as to why there are such stark differences, and how these age tables possibly might not directly affect characters who existed in EQ1.

Of course the most obvious change was that to the racial lifespans; in the prior EverQuest games and table tops, characters lived significantly longer on the whole, specifically the elven races. There are anywhere from 50 years to several hundred years difference in the maximum ages between the two games. The theory I've come up with on that is basically how human aging has changed over the years, in reverse.

Back in the Age of Turmoil, beings existed longer naturally. The idea is that people were born quite a bit healthier than they are now, and also had better living conditions than they do now - that little trip to the planes from time to time was good for the age as it put you near the primordial powers that made those generations what they were.

As time passed, while those born during the AoT to probably shortly after the Rallosian War (War of Defiance, circa 200 years after the EQ1 expansion Planes of Power and 300 years prior to EQ2's setting) remained the long lived beings they were innately, the physiology of those on Norrath began to change.

As the planes became more and more distant, and as the world was ripped apart by cataclysm after cataclysm forcing the quality of life down, the longevity of being born into the world began to recede. Now that there is a re-established quality of life (that is significantly lower than before) for the world that is not changing drastically, the current age table is the final result of this basically de-evolution.

Its been fairly well established that aside from the Shattering roughly 14 years ago, the world has been as it is for roughly 100 - 150 years. Most beings encountered in the world - PC and NPC - follow the guidelines present by this age table, though there are still those around from before the War that remain long lived naturally (without items or intervention to make them thus).

One particular player brought up the height changes of a few elven races. While Teir`Dal and Feir`Dal are only slightly shorter than they were in EQ1, Koada`Dal are drastically shorter than they once were, as they once towered over Humans in game.

Half Elves, largely, have remained the same size, though humans are slightly taller than what I recall from the original tables - the Humane heritage now provides there height where once it was the elven.

The idea I have behind that factor is this - the elves have collectively been uprooted from their natural environments, forced to live in tightly packed cities; while Neriak and Felwithe were quite populated, they never saw the kind of crowding that is occurring in Longshadow and Castleview.

This cramped spacing has cause a sort of genetic attempt to cope with the tight quarters - thus elves becoming shorter on the whole. Human cities, Erudite cities and the like have always been over crowded and really wouldn't change much as time passed. Elves, however, being tied so much to Nature, the planes and Magic, have experienced a dramatic cut off from their lifestyles and took it harsher on the whole.

While these are just some basic ideas to explain why there is such a vast difference, again I emphasize that these are not official explanations - they're just a merger of the information from the entire EverQuest universe, to help explain the dramatic differences.
Last edited by Modesta on 02/21/07, edited 61 times in total.

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